This is the one I have changed personally. Specifically the GridWidth and GridHeight settings. ~/Library/Application Support/Steam/steamapps/common/Civilization VI/Contents/Assets/Base/Assets/Gameplay/Data/Maps.xml \Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data/Maps.xml I've changed both as I don't know lua well enough to tell if the local iMaxStart variable assignment is using a lesser than or greater than or what the conditional is actually doing (and I'm too lazy too look it up). There are 2 functions,įunction AssignStartingPlots:_MajorCivBuffer(plot)įunction AssignStartingPlots:_MinorCivBuffer(plot)Įach references the global parameter for the start distance, as well as a hardcoded value. I'm not knowledgeable enough of lua script to mess around too much in here, but in the Utility folder you will find the a script. ~/Library/Application Support/Steam/steamapps/common/Civilization VI/Contents/Assets/Base/Assets/Maps/Utility ~/Library/Application Support/Steam/steamapps/common/Civilization VI/Contents/Assets/Base/Assets/Maps \Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Maps\Utility \Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Maps I have been using 9 on Huge maps, although it has seemed a bit too high at times. When using the Major one you can definitely wind up with clusters of city states. I would recommend 15 on a Standard map, +/-3 per map size change up and down. Can cause longer start times and even not work as if acceptable plots are not available, there is a fallback script that is used that ignores this setting. Minimum distance the a script will look for when placing major civilizations on the map. Would not recommend a setting higher than 5Īlso see the scripts section below for these Not tested by me yet, but presumably the minimum distance between any 2 cities. I have only played with a couple of them. Note there are a ton of tweak-able settings in this file. ~/Library/Application Support/Steam/steamapps/common/Civilization VI/Contents/Assets/Base/Assets/Gameplay/Data/GlobalParameters.xmlĮxperimental - have not edited myself - yet \Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data/GlobalParameters.xml The lazy way, provided your installation is all default, is to hit CMD+Shift+G and copy and paste the path (without filename!) as provided here and click Go.īarbarian camp distances and ratios to civs: Mac OS X Apps are basically zip files and all you're doing is telling the computer to treat it like a folder instead of a program. Right click on it and select "Show Package Contents". Once there you should see the Civilization VI file. To access these same files on a Mac you'll need to go into ~/Library/Application Support/Steam/steamapps/common/Sid Meier's Civilization VI. So the files referenced here use paths that would be found on a Windows computer. Most of these can be found somewhere in the main gameplay/issues thread here: Each item listed shows the default value. So I've been posting replies and updates to various map editing suggestions across a number of posts and decided I would go ahead and consolidate the information to one place. AI Bias Value Chart - Values vary by up to ± 2 each game.A Not-So-Brief Guide to Worker Stealing.Tile Improvements Summary (New Frontier Pass).The rules can also be found on the Subreddit Wiki. SFW posts that are marked NSFW will be unmarked. Posts that ask for, link to, or advocate piracy in any way will be Posts that are abusive in nature will be removed and the user that Posts about past leaders or structures that are included in the Should instead be posted in /r/CivPolitics. Posts comprised of current leaders or events are not allowed. People to look at in the image or explain in the comments. If you post a screenshot of the game, please point out what you want Screenshots of graphical glitches are not allowed unless they are Including trade screens, are not allowed. Posts that only show your relationship between one or more Civs, These types of posts should either be posted in /r/civ_memes,Īll posted content must be related to the Civilization series,Ĭivilization Beyond Earth, Alpha Centauri, or Colonization series and Memes, image macros, and reaction gifs are not allowed as posts.
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